Motivate, inspire and keep your child learning this Spring half term

Spring 2019 half-term holiday Intermediate Games Design, Digital Images & Music Production course

games design learner
Suitable for 7 to 11 year olds, students will be taught a new games making process after which they will customise the game with their own coding ideas, images, sound effects and music. There is plenty of opportunity for creative exploration and fun underpinned by technological learning targets that reflect the national computing curriculum.

Activity options & fees

Scratch game Intermediate Games Design, Digital Images & Music Production course
Location: Bromley Common BR2
For 9-11 yrs. Small group sizes
Mon 18th, Tue 19th, Thur 21st, Fri 22nd February
Four 2hr sessions
10.00am - 12.00midday each day

Sorry, this course is now sold out

Age range & SEN

9-11 year olds. Is your child ready?

Course content

Gov.UK logoOur courses cover attainment targets from the new National Computing Curriculum.

These courses are suitable for beginners and intermediate students.

The students are taught digital image and games design techniques including games coding, image creation and editing, interactive animation, character and object control, and music production.

Course content is tailored to challenge and improve each learner's existing skills and knowledge. Learners are continually assessed to establish the level they are working at and to stretch them.

Intermediate students will be implementing features, such as timers, health bars, and advanced character animation and sound techniques, thereby building on their existing skills.

CertificateAccreditation & levels

This course is accredited with Young Games Designer Level 1 2 & 3 Pixel Gang Certificates. To earn a certificate learners must complete tasks and create supporting evidence.

games design class

The children start by learning the basics of games design, including creating characters and objects, and programming movement and interactions.

Each child conceives and builds their own game, putting into practice all they have learnt, and extending their knowledge and skills with the teacher's help through the exploration of algorithms functions and properties.

In so doing, they learn how to analyse a problem by breaking it down into steps, and then use a graphical object orientated programming language to build a sequence of instructions for the computer to follow. The children need to apply some maths, solve logic problems, and think about what instructions the computer will need.

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