Create a ghoulish game with characters, sound effects and frights!

Halloween 2018 half-term holiday Intermediate Games Design & Digital Images course

games design learner
This fun short half term holiday course involves creating ghosts, zombies and pumpkins, recording sound effects and creating a fiendish game to chill you to the bone! (And without the children knowing it they'll be learning programming, improving their maths skills and meeting national computing curriculum targets!) Dare you book a place for your child?

Activity options & fees

Halloween 2018 half-term holiday Intermediate Games Design & Digital Images course AM
Location: Bromley Common BR2
For 9-11 yrs. Small group size
Mon 29th, Tue 30th Oct, & Thur 1st, Fri 2nd Nov
Four 2 hour sessions. 10.00pm - 12 midday each day
£72

NOTE: Your child must have already attended a Taster Session or after school club to attend this course.

Age range & SEN

9-11 year olds. Is your child ready?

Course content

Gov.UK logoOur courses cover attainment targets from the new National Computing Curriculum.

This course is suitable for beginners and experienced students.

For beginners, this courses teaches students the basic concepts of games design including interactive animation, character and object control, and programming concepts such as properties and functions.

Experienced students will be implementing advanced scripts and character animation and sound techniques, building on their existing skills.

Course content is tailored to challenge and improve each learner's existing skills and knowledge. Learners are continually assessed to establish the level they are working at and to stretch them.

CertificateAccreditation & levels

This course is accredited with Games Designer Level 1, 2, 3 and 4 Pixel Gang Certificates. To earn a certificate learners must complete tasks and create supporting evidence.

games design class

The children start by learning the basics of games design, including creating characters and objects, and programming movement and interactions.

Each child conceives and builds their own game, putting into practice all they have learnt, and extending their knowledge and skills with the teacher's help through the exploration of algorithms functions and properties.

In so doing, they learn how to analyse a problem by breaking it down into steps, and then use a graphical object orientated programming language to build a sequence of instructions for the computer to follow. The children need to apply some maths, solve logic problems, and think about what instructions the computer will need.

 

Equipment

Learners can either bring their own laptops or use our computers. Advice is here.

halloween girl